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billowed cake tutorial - YouTube !!!
let's roll out
one then in New Zealand
was arms
Wednesday's floods
snark up on insists I company to keep
wonder smoothing effect my hands in
a pizza cutter im
engine kit wouldn't what needed to be
seems hinge at agent key
so the shop in so I'm just gonna be
and making been what's her of it supports
in their number in or out
some rectangles to me
mmm just kinda yes I
major as long klickovic
people you I'm in my
tourism scrunch the
me up tonight go so that they know
so McKee some
become sticky because water on
this you Sigma its
just wooden them on which
stick
also might keep your school so when a ticket it it's cool because I within
which you know it seems suits
the so its way it's just me
Martin here to put couple's home
mom just using my
much just it mines
mom I think
and trying to question that top something awful down
wanted its ok to take
sorrow a long piece of on them me %uh
people missus I'm going to be
didn't imports d seems
up the ruffles so that you click buttons
from basin i'm suppose Charles into the bottom tier
for in top-tier to come
needs wall
it's up to you one more
Gina K all should go yes
good
using edible the time I'm
painting buttons cool
doesn't hurt to highlight while in
there
thank you for watching and subscribe or more
she Santorum keen
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Billowing - Fondant Bauschen - Fondant Billowing cake tutorial . von Kuchenfee - YouTube !!!
German (Automatic Captions) German (Automatic Captions)
Kopenhagen München
Venlo oder will Oracle
wenn ich so wird so sieht auch auf jeden Fall aus
ich bin erzählt ihr von Anfang April
jeweils schon oder
der Weizen fette kein Gefährt in seinem schönen satten Blau
er war vorher weiß sympathischen aber in den vorherigen Projekt hält im
Sommer mit eingefärbten
und die beiden Kate es jetzt einfach mal zusammen also ist es beides von Fahrten
Kleid und um
ich brauchte das jetzt auch noch für danach nochmal an Projekten daher frz
relativ viel
Medine Mainvorland einmal richtig schön geschmeidig
damit er richtig schön weich Prozent und um
welche Ideen parat
was bei diesem Fall ein von Take that zum Beispiel Super Vorteil ist dass Dr
um
ein bisschen stabiler am Fenster ist als zum Beispiel macht hat die Kino
eigentlich Super für die Technik gewährt wird
da verwenden
um also jetzt noch
wenn Machthabern verbieten sich Anfang ist das ist mir meine Tat offensichtlich
ebenfalls eingeschlagen habe
er verlieh diese ersten Video an Voltaire Claire Woche habe ich aktuell
nicht raten einschlagen
Bookeen
Gevatter teilweise in der passenden Farbe
wie eure
das ist mir auch zirka
Kampf an Land
ein Teelöffel ungefähr
CNC ein Knipser
das ist meiner macht
meiner Meinung nach bei dieser es geht auf jeden Fall wünschenswert einfach
weil wir denn von alten bisschen stabiler und fester sozusagen brauchen
und so ganz ganz heißer von an wie zum Beispiel Seiten
meiner Meinung nach auf jeden Fall nicht eignen das fest wenn er gerade CNC an
der Hand hat
damit geht auf jeden Fall ein bisschen was dazu nur damit dessen bisschen
Merten der Körper wird sagen hat und mit dem er stand damit leichter
mitarbeiten
oder wenn ihr Blick Sebastian Dehnhardt einige die zum Beispiel auch
er ein Vergnügen Kasse tut zu zwei Teile von an zum Beispiel benutzen das
würde auch schon reizen
dann könnte es auch gerne mal zu versuchen
okay nachdem ich das alles eine Krähe Drama ein EKG Nietfeld Harper
damit das CNCI sozusagen meine Noten auch so ein bisschen aktivieren kann und
um die Feuchtigkeit und alles ein bisschen mehr findet und alles warten
bis etwas passiert
danach wird noch einmal schnell durchgeknetet damit auch wirklich alles
schön geschmeidig ist
er kann jetzt sehen dass ich mir das hat auf jeden Fall ein Teil der weit dass
alles miteinander Teilen ist definitiv zu viel
seit dass eine Fackel der Zeit sein
Niklas weil ich mich erstmal ein Stück aus
da saß ich mit Aretha schon wieder ausfalle auch wieder relativ viele ich
will es auf jeden Fall empfehlen
Kompanie Schnee Zeit am besten erstmal kleinere Stück auszurollen und Weise
wie ich das nicht gemacht habe war das nicht ganz optimal
das ZDF gleich selber auch
mir so viel vorbereitet dass es am Ende man von unten bis in Pools geworden ist
das heißt vielleicht heute drei- viermal pro Trottas damit auch wirklich
einer von manchen Geschmeidigkeit wenn ihr das ganze ist Geld
St modelliert
die Jugend meint Peter Schneider das ganze jetzt einmal so ein bisschen
gestürzt damit ließen ganz grobe das Rechteck Kader hier gibt's nicht ab am
meisten aber so dass es einfach nur damit geht meine Runden
die Größe dieser Chor ihr müsst ihr euch selber anpassen das seit wann er
reines Bauchgefühl
genauso wie die Größe der der Städte die ich Michael Schneider
da wie gesagt ich bin hier sehe ich mich in Messel gar nichts ab das ist reines
Bauchgefühl
aber da muss ich mal schauen
das seht ihr jetzt Passat ratingen-west jetzt ein Rechteck oder Sonnen Quadrate
oder
und es gibt auch diese Kugel drüber
mit
zu machen ist das Wiesen ab vom Baum auf dem retten rechts und links ab
in Seiten zusammen nehmen
an den beiden Tagen fallen
Wohngebiete
an den beiden Seiten
Falten sich dann sozusagen faltet sich der von Einzelzimmern dass wir eine
leichte Freitag haben
gibt danach hat der Optiker glücklich zu sein
seine Maria Fekter sei total cool fände
und steht deshalb wichtig dass wenn also kugelte jeder vorgefertigt habt so groß
ist
und die Quadrate Betty rechteckige Stadt drauf passen dann um die Tatzeiten
bisschen Komik aus genauso wie wenn die Kugel zu Klein ist als ihr müsst das
einfach so ein bisschen ablassen des
das Rechteck genau auf die Kugel drauf hast uns sagen und um
Kneifel dass ich so eine Art Falten bilden
und dann Stelle ich das auf Seite und ihr könnt ihr sehen ich habe relativ
viele recht Gefahr bereitet was vielleicht nicht ganz optimal war
weil am Ende waren meine Rechtecken bis zehn Poles und Camilla Sandman so ein
schönes Ergebnis gegeben habe
dadurch dass ich dass wir jetzt immer zur Demonstration gedreht habe war ich
da jetzt nicht so sauer Druck und hat gar nicht so traf abgegeben aber wenn
ich das wirklich Bremen
machte an
die Bleichmittel in Hemslingen mir sozusagen Wetter in den Bächen bisschen
mehr Zeit dafür und rollt in etwa drei oder vier mal aus
die sind jetzt und minimal angetrocknet die die längsten lagen etwas meine
Minuten und senden es in Anbetracht mit
und haben dadurch ein bisschen Stabilität damit ist jetzt so anpacken
kann und mit mindestens auch erklärbar
an meine Torte kleben kann
und die Band einfach wie er schon vermutet nebeneinander CRS von unten und
dann immer weiter nach oben angeklebt
dass das auch ehrlich gesagt schon fast alles ab
was auch vielleicht noch ganz interessanter da wüsste ich dass es
reicht
um abzuschätzen wie viele ihr von diesen muss Verein braucht findet zum
Beispiel Eis an der Größe eures Prozent
Anfang an als sozusagen orientieren
und wir können einfach gucken wie viele Reihen eventuell haben ist und an könnt
danach da Narren von Hand
Vorlage weiter zu sagen
um Ryan
das vereinheitlicht welche verlassen
haben sie auch schon ganz abgesehen dass es zum Beispiel auch Chappuis gemacht
worden ist
«Die Möwe» II wahrscheinlich nicht machen weil das
ebenso Miville Austern gemacht Vanessa Markt haben
ob die alte Liebe in Brand wenn ich einfach nur nett in der zweiten Reihe
versetzt
genau Indizes noch einen Gang von der ersten Reihe auch wieder mit Mainzer
Gastgeber ganz normal
nach einem schönen Pass in einem Fax bekanntgegeben
das ist ein Wert von fast alles so vereinfacht
ich muss jetzt nach der Reihe
noch einmal kurz ausrollen für mein letzter Reihe ganz ganz oben
zwar ist der Namensgeber macht
und was sie dann
als Abschluss noch machen könnte teilweise Better Place gemacht hat ist
mit dieses wunderbare Tore
da habe ich mir geschnappt und bin immer in diese Zwischenräume in dieser
nächsten Jahren hat mit
kleine Grunert eingedrückt
mindestens ein Praktikum gemacht
alle drei es mehr als
einfach so so kleine Kugeln
und wie geht es jetzt doch ein
dann machten die LEG und das ganze macht weiteres auf jeden Fall etwas heute gab
hat er dazu sagt Amthor fertig aussieht
und das Projekt zu investieren die abdeckt
es liege relativ Welt aus durch die ganzen verschiedenen und
unregelmäßigen Form von diesen
verschiedene Moscheen
aber durch diese weißen Pudel da hat generell dass die Büste so Pernkopf den
Nähten
«wirklich ans abdeckt auf jeden Fall ein bisschen gerollt und man wirken
zerschlagen von dieser
von ihren regelmäßigen
Blattmann habe ich eine App nicht zu sagen
ESMA was andere aus sowas stellten zum Beispiel Super schön vor vier Jahren
haben
die Kinder genau da
hört auf Torten oder sowas vernichtet Haitis
glaubten habe ich nichts zu sagen
da sie auch noch
Galaxy scheint Ende was für ein Mist machen wollte aber dann total vergessen
hat ist ich wollte die weißen von Angoulême Zeit habe eigentlich noch
Imbiss den goldenen
um Lebensmittel
Puh da wollen wir mit diesem wissen glänzen
ja und
dann machen wir dann beim nächsten mal
total sie ist meiner Meinung nach
ich habe weiß hat das Siegel verfallen
und ich fand das interessant
ihr könnt sie Fragen» Azucar dann treffen das Attentat und Mini Kommentar
und Produkten zu schnell wie möglich traf zurückzukommen
wer noch ein Remis es kommen sehen möchte klickt am besten ab das reichte
dann klicken sie hier
und wenn nicht habe ich ja von ihr» sagte Wolters am besten ganz ganz
schnell nach
und dann hoffe ich dass unsere Kinder und ich nie wieder sehen
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Hair Tutorial: Luscious Billowing Curls - YouTube !!!
well
to so I'm back again with another hair tutorial please don't forget to watch
this video in
P
HD you must offer the one and a half inch barrel curling
I am this one is from Hot Tools
your also gonna wanna had he protects and as you can see I use my all time
because
almost gone and along with
this look you're going to need to use a hairspray am using this one might resume
and it is the humidity resistant one
am so happy this
I hear oil by motion is the natural therapy here and scalp oil
and you get any eclipses section of your hair
I starts this section my hero of at the top my ears
and is sectioning off and pulling up with mic clip
and I'm just taking a piece of my hair and taking max ruling and I'm smoothing
at the top
and then when I get about half way down is when I start to actually
curl the hair and the key to growing your hair away from your face
is when is on the right side hold the I'm
up and towards the front and then once on the left side hold it down towards
the back
and you'll see what I mean once a startling other side of my hair
and again in the same being I'm gonna get a little closer so you can see the
technique
I'm just movin as close to my stop as I can get
and I'm just slowly and gently pulling
be crying and down and then when I get to about the middle
its land I flipped the and over and begin to curl my hair to give it
it wavy luck
and I'm gonna do Walmart I'm just so you can see it again
gently pulling it down so that the and doesn't pull my hair
out and one thing it to the halfway point
and Curlin that here
and that's what it should look like when you done with your first bottom half
and on the opposite side as you can see the and is facing
back and more down
and once again I'm smoothing here on the top
and curling on to get about half way down
and that such look mad just gonna speed up the process so that you can kinda see
it's very simple it's really just
the same being over and over again
a look
really angry every time had to my hair I don't know why
I think it's because my record I'm looking into the camera instead a
at Amir so I'm kinda
trying to concentrate a little harder than I should be
me and this is the middle section MRT halfway done this hairstyle is pretty
quick game easy once you get the hang of it
and this is asking a look once you get halfway done
I try not to play with my curls and leave them intact
once I get them off the iron is so that they can cool and cool
she
now when I get to my top players I stock ticker once I get about
the way down just because I like the bong man
the midsection up by here
and this is how its gonna look after you finished using an to curl it
now going and going and take my hair spray and just put my head from side to
side
and spray it and then I'm gonna flip it over my head and sprayed again just for
Bon Yun
I didn't like how was still in kind of class I split in half and then I lifted
my hair
and I spray underneath it said again
give it a little more volume man taking that
motions spray and I'm just lightly misting my hair with it
to take care and if I always
and this is the finished look
thank you so much for watching and I will see you guys next Thursday
by
in
in
of
in
in
in in
in
in
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Tutorial After Effects 8 ( Smoke Trails ) - YouTube !!!
hey what's up Andrew Kramer here for Video Copilot
dotnet and welcome to another very exciting tutorial
today we're going to be taking a look at creating some
smoke trails and dance can be very exciting we're gonna be using
particulate her and we're also gonna be using our new plugin
Optical Flares to create the lights in the
here is a look at what we're going to be creating
alright let's go ahead and get started
we can create a new composition and
descending set pretty good duper 300 frames on it okay
now had dis shot for new york city from the Empire State Building
and a bring out had tests organs scale it down
you can also just a and grab the corners here
might even change the color the kiddies
senior now we are gonna make it
so we'll click on the three-layer switch
recreate a new camera do
aka twenty eight millimeter okay the recreate
a light so choose new light
and a would call this light
mettre and the reason why is that way particular
will automatically use it to him it particles so hit
okay and I'm also gonna go to the
background layer hit a a and said except lights
of and that way lightner c'mon affect the background layer
we're also gonna take that background layer gonna push back in Jersey space L
switch over here to the top do you back that up
really really far away perfect
could scale it up now
the light is gonna represent or missile stream so we want to go ahead enemy
so if we go back to the top view we can see our camera
right here am ever background they're here and our light
so will miller lite just behind the camera wellhead
key brings up the position said a keyframe
move forward I'm not sure how much to
in a few friends here and I will move it really really close
so which create a quick animation go back to the active camera here
and so now we have dislike kinda flying past there might even
make this animation bit longer into will play with that a little bit
so this is lookin pretty good now we may want to add
a little bit randomness to the position up the light so use a quick
expression alt click on the stopwatch for the position
bantam type wiggle
currencies point
comma
so every half a second
it will mover
pixels are so
in that range and I'll hit
way there and so are light click on it also
return on diesel switcher they know actually see
the trajectory there so that's kinda cool looks like winners guided missiles
except the guidance chip has been removed
in order to save San Francisco
hola the rock and Nicolas Cage I think you guys remember that
they're up in the year tower there and a
you're talking about are they gonna shoot it I don't know
in a fire at and a goes off
bogey detonated underwater they say anyway love them
arm let's go ahead and create are particles
so we'll come over here will create a new solid
will call this hearted you learn
hit okay much use effect
Trapcode particulate now I am using Particle aversion to
Chessman really cool new features we have R Us settings here we go to the
emitter
I'm gonna change it from a point to lights
so now we have a bunch of snow coming off a dismissal and just spreading love
in presence
won't change that arm words gonna go the killing missiles for now
maybe duty a to love in another tutorial
um we're set the velocity down to zero
and the velocity randomness in basically all the stuff largest
make this all
here
so that we just haven't team stream of particles
now here's a cool little tip if we go
arm jus let's let's let's do it about right here
let's at a keyframe if your time indicator
is on a keyframe and you select a name of the parameter
and then you move say the light over
it offsets all at the keyframes by that value
so if you're looking at your animation you wanna move it over something like
that
just create a temporary keyframe at that point in time
select the name make your adjustment
image to lead a keyframe and UN mission will
work just to say so lookin good
let's make it look a little bit more like smoke
so I have this smoke cloud picture which is actually just a picture of the cloud
use Photoshop in Kentucky out the blue
so it has transparency built into its kinda Brandom
now we could use multiple pictures a different clouds to give it a lot more
a random look but you know the free tutorial
help think we're gonna be getting that advanced
now on just getting had no idea what I'm talking
are okay will bring that smoke cloud out
very good that thick
smoky day arm what we want to do
use it as a custom particles so shut off we don't need to see it
particulars can load it and although defects here
scroll down to the particle now we do a lot
refinements but scanning guys we go here
we change the particle types from a sphere to a sprite
now really quick the difference between a sprite
and a textured polygon is simply a sprite always faces the camera
and a that's good because if you're flying around particles
I won't CD edges up the smoker it won't be calm
flat butter if you do want that you can use the textured polygons
and camera can actually rotate around it three-dimensionally
are showing a little bit later we have time for a run out of
money on the budget for this
go to a sprite
and ringo down here to texture
when change the layer to our smoke cloud
PNG and look it's there very small
will turn it up here
and a move this summer been
now it's looking a little bit too perfect I mean it's it's interesting I
mean this is definitely
definitely interesting like there's no atmosphere in the Smokies
he said would really work all email nasa fine a
arm but we want to add a few different variations to this because
it is in fact a pretty perfect in fact we want
it to travel even longer let's let's go back to the top
view here
and that's another cool feature with particulate is you can actually see the
particles
in the custom are the orthographic views like the side-view the top users can
help
arm I'm gonna go ahead move our light even further
gonna really
it in time on this in a move our background also back
like that and then go back to the active camera
sure there's a shortcut to bring that happen I don't know what it is
we're going to head scale this backup
and I were gonna come down here I want to turn up the velocity from motion
in the matter setting so would just turn it up just a little bit
and that with the particles will move forward
as their amid but we also want to play with the rotation
so in particular to there's some really nice rotation control for the particle
so
wood and particle tab go down to rotation
we want to turn up the random rotation
so as we turn that out the
smoke trail starts getting a lot puff your but we want to be careful that we
don't
rotated too much so just a little bit
so that it looks like there is a a bit of randomness
but we're also gonna play around with the random size
size random all
could turn that up a little bit maybe bring the size of the year
entire stream down
so it's starting to look pretty good I think our velocity from ocean
is a little high soldiers turn that down
a little bit now there's another cool setting
and we come down here it's called
physics air resistance
so we turn that up a little bit what's gonna happen is
the effects are gonna be slowed so right here you can see that the particles he
meant and they just said everything is static
now bitterness down a little bit %um to
what you can see is that the particles slowly stop so they begin to move in the
maze stop
now a resistance to very cool thing and it's even better now that you can
air resistance the rotation to return that on
will come back up here to the rotation and turned the rotation speed
up suffer turn this up
not too much but be about point to
are what we should be able to see is that when they're born
sheets rotating here and in a
stop rotating now we wanna go ahead and rotate the entire
a fact so here we have the
rotate on the z-axis initial disallows to offset
we want that lighter color to be facing up and the darker color to be facing
down that way just matches
the scene a little bit better and if anyone knows anything about marine
biology there's a thing called counter shading
now this is good it's a little bit static so we want to add even more kinda
randomness own will scroll down to the physics
turbulent field and we have a thing called
affect position never turn that up
the particle start to disperse now that's a little bit extreme but we just
turned up a little bit
and return this scaled-down maybe
now I also want any evolutions speed down to about twenty
so that it doesn't just animator in a weird way
now I also wanna go ahead and turn up the life up the particles or said that a
maybe
you want them fading out too early and
were also been playing around with the size over lifestyles can be a little
tricky but
you basically want to straw like a quick
trail so here we can see now it's small and then they get bigger in the kind for
puff out so that's really cool click on the smooth but here
and there will be a nice smooth animation so
I think if I kept going we would probably
improving a little bit but knowing a you know the way
things happen in two tries probably just get worse and I'm like well
nevermind in daughters editing trick
you know cuts and stuff matter heart so
this is looking pretty good now here's a cool thing about using particulate
is we can duplicate the light
p member the trick we talked about earlier if we create a keyframe
select the name position and then moved out light
over in moves all of the keyframes
so we can have a somebody's coming from down below here
we can even offset the timing
so that one shootout you now and then the next one shootout
and it'll just be like a the movie Independence Day
when the firing the missiles and the one gets stock and so then he has to fly
the a plane into the alien ship
obviously okay so this is looking good
we might do some color correction on our particulate we could do that
by Magister you know adding some curves or something like that
maybe a turning blew up here
your maybe bring the red down
looks pretty good you could make a a ton of these
now here is a another cool shortcut control shift
each that high aids the helpers in your scene so that you can actually
see what's going on so he turns on return of so
and a good little tip now I'm gonna go ahead and add a color traction
to everything really quick so will create an adjustment layer
choose color correction curves and
just a little contrast
closer to the camera much more exciting that way
feel like you're in the missile and we can move the camera around so happy
again will set a keyframe stopped at the beginning and then a
go ahead just move the camera little bit
and taking the camera to on just routine
so the next thing we need to do is add some
Optical Flares now you might notice I'm in a pretty good mood that's because we
recently
released a new plugin for After Effects called optical flows very cool
3d lens flares in in fact here's a quick video of Optical Flares
in action
okay
solana great uses so check it out arm unisom
great tutorials as well there's a you know cool crowd simulation called light
wall tutorial
included with the product so definitely check it out
arm so back in after affects you we're gonna be using that plugin so
we're gonna create a new solid call this
optical players and hit
okay move down below our color correction
layer by the way return to re-name
will choose affect Video Copilot
Optical Flares and we're gonna go ahead
and very simply set this up first
it renders on black be consented to transparent
and that way to be a transparent or
just change the transfer mode at the layer
screen and network to
let me show you how easy it is to set up Optical Flares
with 3d lights are we do is a we change the positioning mode to
track lights and a short shift H
we could turn the premise up a little bit and that's all there is to it
delights automatically get tracked and
you're in business now instead using the default
lens flare would go into options and that brings up the powerful
Optical Flares interface where we can modify
change the look or come over here to the side
go to the pre cent browser and we can actually go through
in load some the sixty built-in presets so
with a really really cool one data I think we will use and believe it in the
natural flow is called Bay
and a might be related to Michael Bay it my not
but to you up to a think about that we had okay
that will use that lens flare now
would probably adequate color correction to the Optical Flares
layers to be selected we could to just had a quick
curves adjustment make it nice in
bright and there we go by the way another cool feature
Optical Flares is the show background feature
so from the plugin what we can do is change the preview background layer
to our new york city shot open up the
options and now the show background feature becomes available so we turn
that on
there just are playing around with the look
a bar lens flare week even pop out the preview window
and ASEAN much higher detail and what's cool about this
is that you don't play around with some the different presets that are included
you can actually see what they look like when their combined with your actual
background and there when you're all set
weekend is he okay and real quick I'll show you one other cool feature
is a the lens texture feature so if you
select the global parameters can come in here turn this to say:
dagger one of the many turn the elimination radius down
and now we just have like a cool kind of dirty texture
on the lands and a purchase another cool way to add some
realism but good said that
and I'll head okay
now there's another cool feature with optical flow so if we look at the flares
by themself
they look pretty cool but we can turn on this Flickr
and I'll turn up to me to money and
turn'd amount up a bit
it gives the lights a little bit a flickering
so that to you can kind of see that the energy is changing so
this is like a perfect example abusing this particular technique
and this feature for multiple light so that you don't have to add
a wiggle to the brightness and make the lights
you know randomly break on at the same time the different missiles
and this way the Flickr future actually randomize is the
settings for each light so if we were to
you know duplicate the light here make another
he met her and quincy
control shift H and I'll go ahead and just
move it down
so sure we have
and there we have three flames now and have to do anything other then
duplicated
because Optical Flares actually tracks light stand are
on and you have a lot of control over how they're affected
and if we change the color applied
he had any we could change the color know maybe this is
different color missile and particular actually
has a has a cool feature also on
just two gorgeous we can change it from sprite to sprite
colorize and then we can change the color down here
set color from light the matter
so this is in a great example but if you're doing like some light streaks or
something interesting
the lens flares and the color the particles can all be controlled
simply by changing the color if you like so go ahead
back to hang up and compac
so anyway this is how you can create some cool
particle streams inside aftereffects using some
very cool plugins I am Andrew kramer
and %uh please check out our new plugin nearly pull our work into it
and a your support to definitely helps us turkey making tutorials and I keep
running the show
sup I am Andrew Kramer and we will see you next time
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How To Tuck In A Shirt Properly And Keep It Tucked In - YouTube !!!
damn
hey guys pouria and in today's style video I'm gonna come something that's
extremely simple
something that a lot of people consistently get wrong I'm gonna show
you how to tuck your shirt in
and how to keep your set top 10 throughout the day so the first thing
you need to think about
is getting a shot actually fits you if the show is baggy
the show is over size was bones gonna happen it when you talk to setting you
can have a law
excess fabric and you know your trousers is kinda called the muffin top
and this isn't a good look and also the same times when you have the excess
fabric
it's a lot easier your shirt on top any kind of movement
do for other day because the excess fabric is going to start
on top see need to have a shirt that fits you well it needs to be slim fit in
even if you're a big guy
shot small slim fit in close your body
is going to be better when it comes to talking is also going to look a lot more
stylish
so he got shot and it doesn't fit you well take it to a tailor
take it to alteration service get more slim fit in
what this porcelain basin is going to be easier to type game
the second thing is to find a shot as I deal with that
if the show is too short such as a has a
once you talk in a short shot every kind movement you do is going to rise is
going to on top
you want to find a shot this idon shot is a little bit longer in the body
and this is going to be easier to talk in you'll find a dress shirt
normally generally made a lot longer that use it talkin
raise cash residential so maybe the button down on stitcher
long or shorter C-one of something a little bit longer in length and this is
going to be easier to talk in
now once you have a shot this fitted well and also at the same time as
idea what length talking in becomes extremely easy
well you probably find in the past is if you had problems with
shot on talking throughout the day they have a general reasons if the shot is
infected
show isn't slim fit in lucid size and I don't let
that's going to be the main reason why your show continues to on top
so what you got the incident place talking to shut it becomes easy you can
go for the general talk the talk
everyone knows that nice to be just talking to shower India trousers
simple as that what advice though is the Turkish jets in which it rises
unfastened want to settle top
neatly
then Boston atrocity don't want to be having a shower
Boston and shoving a shut-ins your trousers gets great creases
and that is it going to be a good look to the general talk is a see the fast
way
and the general talkies is the ideal way the other way to tuck your shirt in as a
way to I found from Antonio ever remember all-star
nice called the military top military-type is great if you've got a
show it hasn't been all to disobey
Ikea in fabric and the military talk is a good way to get us
infected look we've got to be having shouldered
so many shapes and demonstrations pop up on the video now know how to do the
military type
the way I do is I just simply use mine farms
to that pushed the fabric to the back up to back at the shop
so but razem boss and usual funds to push
all the fabric to the back at the back in the shower so the front is then
you have no creases no excess fabric that using the funds again
you create crease talking in the excess fabric to the back
your shirts again the demonstration that popped up on the video to explain a
little bit more
but the military talk is a great way to keep that shirt tucked in and also to
keep
slim fit in a look even if it got back yes sir
so there we have it go as it sounds I her really is simple process and it is
and I was kinda debate increase in the video
on tuck in your shirt lock eyes consistently get it wrong
most importantly a lot of guys that consistently asking about
out the tub the shots in and how to keep the shirt tucked in
throughout the day so there we have it focused on a shirt that fits you well
slim fit in it i doing land
little bit longer then go to the general talk with the military top
as various different ways tucking a shot in as well which might benefit you more
middle into some more resources and
in the description below don't forget to subscribe to the channel: comment if you
have any questions
and don't forget to check out my other videos
d
on
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Part One - Creating and Tracking Smoke in Adobe After Effects CS6 - YouTube !!!
morning I have created a new goals he should be done by six under
let background and he'd say duty should but it doesn't really matter what is the
size
background because the next thing I'm going to do he said and you
later date and as you leave your I'm gonna chooses so late
and that for the so little sleep doesn't really matter what color you choose
because the particles are created
and collared directly by declining to that point well I actually think shoes
he green background for the salty ultimately when I fly in the face
call article playground you'll end up a
during day you do great party wins because that's the fall
call off work particles bochco playground all day
toll left I am although Oracle look and
sentence now but the only one that I want to look into for cease to change
the call of the particles
gonna beat dem agree all like Grady an up-to-date on wall to
move us
duties on a program called gravity
and are you anti anti cranky
so now there is no gravity at all particles are just small D
%uh to change the position of the particle so I can use that we should
property on FF will simply
movie meter downloadable of ice cream
now particles are emitted from a
belonged to doll there is no radiation patterns of direction
and no gravity at all want to make them look more like small so I'm gonna head
and other fields in another state call as poss
blur and not to a fast learner
it will look more like a small I don't know it's just a little bit
now if I play it looks more like small but they still worry she
and use it to be too fake sold more articles for support
I also make sure that the and meter
is a little bit better is now looks like just a small point
are you gonna change these forty call a batterer
crazy is just too a few more pieces so let the
anybody's in the week mark now want to yes Obama
randomness to the small and I had stuff you
expressions people want and i'm looking into now
of use for Nash so here is how it works
and all down ocean alternate all makes you more
and clear own do the directions so what you see in number be consecrated
which he said successfully added E expression
born here in the time line andy is a
expression I'm going to pure inside a simple
will and going on hope in brackets
and I'm gonna is that the frequency and the Mac
so I won't do I use it a frequency of what's the season
and imagine all out to
degrees
so I'm allowing two particles to change
direction one cessation we'll arrange
of
it decrease nato's surely looks more like a
realistic small spelled with a also the
more a random number of particles
and I am expression for articles for a second to
by Felicity yes
so you should be buying
being point so alternate all conch
all two particles per second the number the camera as well so it's really too
said an expression minute I for fishing expedition what I just said
tight and four direction buddy sign for
on article to seek a mandate to keep you grounded I'm starting from
so
expression will be legal
or contract I'm gonna see I want to see
changed and then
within a range
plus or minus
are much more or to other particles less
n/a what other than that at fifty so that when we play now
MCA the articles for army to certain time
lie ahead updates and certain other times like morir
NBC more Machel you cannot call to learn this issue for further increase or
decrease depending on what else what you want to eat
and this is for spot tutorial you know that I will explain how to attach the
small
when of shit and why the analgesic moving
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43. Create A Surprising Billowing Cloth Reveal - YouTube !!!
hi there this is late again for a touch in Astoria so you guys are great new
plugin that just got released it as a in my opinion in massive finality that's
been missing from after sex which is always been around inflamed Autodesk
flame systems which is to be able to attend a layer and
other plugins that have kind of been sort of similar in some sort of way or
another but this is the first one that really functions in a true by cubic
manner and I just created this animation as an example piece of some of the
things you can do with it but you can really do a lot of things with it so
let's take a quick look
so let's break down exactly what's going on here or anything but I really truly
displaced three space which is why I started with it from the side here and
then pull away to reveal another one below and then finally the logo and you
know how it you know how it trickles up and the other thing to worth noting is
these cards here were treated with the new the new version of particular
particular 2 and since that's not released yet I'm going to covered that
part in the future
addendum our future tutorial but you know if anybody if you're familiar with
particular it's fairly straightforward to create an animation like this what
makes it would makes particular two different is that now these cards are
actually being lit in shaded by the same complex that is changing the paper as
well as having a tumble in 3d space in true
the motion paths in the turbulence that I said to it so I will not be covering
that in this tutorial I will be covering is how I created the the both of these
sheets peeling away to reveal the logo so let's get right to it we're going to
build this comp at
and this is preset for powell which is
frames per
second but I like working at
because I find that's now a more morse universal
format as well as what films are created inserts more cinematic
which you know anything about my work you know that I enjoy cinematic anything
alright so so the first thing we're going to do is we're going to create the
text sure that is going to be the this the start of fabric and I chose this
sort of paper texture but it can really be anything I thought it would add a
nice you know and tactile feel to it so I got this paper texture here and I've
already made it into this
by five hundred size which is an arbitrary size
it can be any size I want and when I'm gonna do is a minute pre-competition
shoes and then I just called this one and leave all attributes that basically
what are the dimensions and everything the same and then I'll go into that
precum and in this calm I will add to the text that we're going to have here
always something so it's going to create some texts always something
show some lovely white tiber this change the used Helvetica Bold and let's make
it black and then I believe change the transfer mode overlay and then I also
put a Curves filters so let's go to the bottom texture to darken it up a bit
give it a little more pizzazz ago that's how I got the color and let's go back to
our compartir going to rename this mean
all right we're gonna do is also set up a
camera I always liked working with 50 millimetres will choose fifty millimeter
and we will also creating know that in all three T and we're going to attach
the camera to that and all so if you've seen it all before actually a lot of
people like to work this way by attaching a camera to the nawl you have
a much better way of working with it you go to to view here this year is the top
you so here's the camera and here is the snow that I just created so by making
the camera a child of the snow the center of rotation for this camera is
the end of the point of interest point of interest here is a
and it will
now when you rotate the snow
you can see that it's retaining the camera around that no oK so that's why I
do that in that makes your life a lot easier when you're trying to work in
space let's go back to one of you and the other thing we're going to do is
defined a ground plane so we're going to create a new solid layer
and will call that floor and color make a
and Z and then we actually saw the way these things workers even though it'll
be in 3d at Albion its own world three so the order here matters the floor
below the sheet and then I'm gonna just open up this scale so it's actually you
know behind it and see all right now that she is what I'm gonna apply the
program is called the GFX freeforms 34 de free for a player so we're going to
apply that to ship one to consider automatically sort of puts puts a little
yellow red on top of it that's defined herein the grid in this is basically how
many
sort of things in the Layers broken up to you to deform I can actually have
things deforming aware that just with this resolution but if I wanted to form
it by hand and show you how there's two ways to deform the later one of the
former by hand it's very important that you decide this resolution at the
beginning because if you change this once you've already done some work you
gonna get some funky behavior so I would highly recommend that you think in the
defense what you want to do well just play around with it so you can actually
predict what we're gonna do this is actually great we don't want to go more
than two into but you can actually as you can see here you can keep splitting
us up and each one of these corners see that is a control points are actually
pull this control point around as you can see you know the story later and it
actually works in 3d so go ahead and rotate this camera around them
X so that we can actually see you can see now that the floor plan in our thing
and if we come back here again and select the plugin you can see now that I
can actually pull it in you know in actually up in in in
this now you can see ok you can see how this bumpier that I just pulled that
is is is kind of really cool as far as I know I know you've never really been
able to do this in After Effects it's this is really powerful to be able to do
this and it's like the whole just up there that besides the displacement
mapping that we're gonna do in a minute so and then again I can grab at any
point and just kind of turned it around and now it looks like it's all a hard
edge but we're gonna get into sort of the
quality you can actually subdivide this so it actually looks a lot smoother as
you can see from the example you know all the curves here are are very smooth
I actually made that crease on purpose but you know all of this sort of smooth
curves and stuff
alright okay so let's go ahead and reset all this stuff and we're going to reset
the plugin now they're still basically an undercover exactly everything but
what we'll do is we'll we'll create the animation of the sheets art of folding
up like like somebody's picking it up from the middle and then sort of blow
away to the left and then we're also gonna make it wrinkle up so let's cover
up how you would do the wrinkling up so now that I showed you how to an end in
actually the reason and want two rows into columns is because this will make
it easier to do this sort of picking up things so if I now grab this point see
by not having so many points and then there's another editing controls you can
have tangent alignment in what that means is the sort of like candles
state-linked see or if I turn this off and they're broken so I can actually
control it so in the case of what I wanna do actually break it so that you
know certain pulls up more like a tent but
and then I can actually grab the back . p.m. by actually moving the point in the
correct order you can actually grab them all sort of on their own and again move
the handles so that you can see doing so but one important thing I tried to do is
you always want to set a key frame for when it's normal when it's flat in this
case it doesn't start lab if you wanted to start for that you really want to
keep him flat because getting back to flat might be difficult and you do that
here in mesh distortion on the grid so that's a key from for this so called us
back down actually I could probably get reset yeah actually did but if you had
said anything else that would have not work so it's best if you said you first
and then you go about your business so that's how you'd pull the later part
that way the other way is this another control here called displacement
controls and you can see you can have a display slayer in this works similar to
the way a 3d displacement or a bump map port city
package or if you've ever used displacement layers to store if you've
ever used displacement layers and the displacement map and words exactly the
same but the difference is here it actually works in through
really powerful so what we're going to do is create go back to the project in
duplicate the sheet here and the reason you want to do this because you want to
have exactly the same dimensions to duplicate this
rename it she won displacement going here and I can delete all this stuff
actually I see something kinda cool when I gonna do this she lets you wanted to
make like I like an embossed type make a solid here and make it fifty percent
curry put it back here in a min actually make this type white
and I'm gonna come back to remain calm and under the reform plug in and make
the display slayer be a need to add the this created and added in turn it off so
just exists in this environment go back to my plugin and choose the displacement
map as a display Slayer and if you see the place hi how it actually displacing
now now it looks a little rough and actually look it's actually just placing
a greater me see if I make this blog forum sometimes it's it's really great
so let's go back to remain calm and are displacing
ok so sorry for more it's with great as a middle point but this plugin uses
black as the bottom right so now notice how it's all nasty and very pretty and
that's because I need to up the mess subdivisions so go ahead and a little
bit and then describe the sub to Lexi three hundred so you can see now rotate
around now once you do that of course is sort of like turning up the resolution
on anything that slows things down so let me bring it down and move the camera
to where we can see what's going on so now me also move the position of the
mall so that it moves
closer to see what's going on there she is
and now we can up this resolution for like five hundred and then that's
actually very very interesting but obviously I'm displacing and a whole
bunch some scanner do something subtle and we can see
now let's go ahead and test to
and you can see now that the the race time actually had a light so that when
we had a light go ahead and do a point light hundred-percent actually the light
the complex also affects that's this this plugin which is really great as you
can see immediately now now we have shadow from the light so you can see how
it's got this week killer raced surface so that right there could be really cool
use that would have been impossible or very difficult to do before alright so I
digress but I I hope that you guys are learning stuff along the way and how you
know two different ideas of what you can do with this new functionality so let's
bring this message that division back to work of wall mount
and in the
displacement map its displacing these texts and turn it off and solid and
apply right on the ways
and what we're gonna do now is we're going to create the ripples and
especially if you think about the way I displaced type white is up and black is
not up so I'm just gonna basically draw will we be ripples he's gonna stretch
this out so that she had now this looks like could be rebels and when I lowered
the complexity so that I don't have as many details to see there you go soon
now you can even see how it looks like a piece of like silk clock so if we go
back to remain calm and increase our displacement I all right and then again
it's rough but if I up two subdivisions to exceed
you can see now we gotta
have the sort of like wavy pattern displacement
what's really cool about this is it actually works reset all this stuff
you're known
again don't forget to lower this message subdivision so that things works now
appears to be
and we'll go ahead and rotate around X receiver from such
as you can see it's actually displaced yeah and then we can also use the other
controls are we were using before
to additionally displays and so it's it's it's kind of this is sort of the
whole jess is that I can actually create by hand displacements and then by
detriment because to have hand animated this ripple would have been impossible
because he here now I can actually enemies if I enemy the evolution of
downtime
seconds you can see here this is just rolling this around
so that's a little more right so that right there makes it randomly go up and
down and then you can also if you wanted to save ripple in one direction you can
just enemy the opposite turbulence go to zero here instead of key frame and come
up here and it's literally a seat you can just roll this time around so like
that so now it's going to both do it its undulating as well as rippling from left
to right so it would come back out to remain calm and we'll go ahead in the
resolution just a little bit but not too crazy let's say a hundred and let's go
ahead and RAM preview this alright so there you go now you can see how cool
this just looks just very quickly
default fractal noise settings we now have this rippling cloth with the text
and the up and down that that I did my hand so to get basically this animation
that I did hear you know of the sheet coming in and then picking up an
animated will first have you know sort of a bit of lemon with but I will leave
that as a homework for you to sort out of it
animating and I'm just gonna do the first reveal this is just the same it's
a repeat of the other review and made an immediate slower this again so what
enemy to camera so that when it starts will go ahead in the first we'll said
are finishing point but let's hit four seconds we'll we'll finish with it on
top and in a little bit as this will be removed
and lore believe that
ok I was just me resetting size skill that too much but that doesn't matter
because then what i'll do is i'll let me turn to suffer second I'll bring in the
eighth at slogan I put it just right on top I'll make a
as C Z which is this valley here's the same whenever I move the layer
that will move together so that's important because that's gonna be safely
to the ground plane just in case you can parent that so that in case you move the
floor then is whether but that's not really necessary cuz I'm not animating
the floor so now when I turn this guy on top as well make sure that when I
animated off will basically leave me with that there's a gate and camera
positions ahead and set notice that I'm putting all the key frames on the North
not on the actual camera and we'll go ahead of me
XY and Z and the pen and then I'll turn this on and it's not that one the actual
sheet and will rotate back a little bit
up a little bit like this
believe little bit of this you can see now that the sheets coming towards us
and now they don't worry about the floor right now because we're actually going
to turn on as a little camera trick so this is a pretty good angle here and I
guess it will turn up the floor for now and what we can do is set a keyframe for
the sheet which we already did sort of like remember I said remember to
keyframe it to the center but by hand because since it's supposed to be kind
of a little bit of Florida it doesn't really matter that it's not perfectly
flat saving and probably be even cooler so that will said that he from there and
so when we come here actually and then so all I gotta do is just go to the
beginning frank and move these guys pull them up and then
and then just move the center guys down so that you can imagine if I'm falling
in line at Taco little
work
unfolding
and let's make it easier will just make the type smaller so it's that's a simple
as going into the sheet and just shrinking down the type that's the good
thing about doing this like this in a pre cum so that when we come out here we
just see that tape
from here because this is before we're going to actually pick it up so maybe
before the show and then go forward a few friends and now what I'm gonna do is
keep the camera so I noticed that there is no key from here the temporarily
rotated on X and they have to move it down and see what's going on that idea
here that i'm gonna rotate this camera that can see this thing from the side
away from this
so I'm just moving and doing the temperature leaders I'm actually gonna
delete these key from them soon as soon as a number now that I can see it kind
of from the side of the dam and now I can actually select it and just do this
sort of pinching thing I was talking about before so turn up to
difference
tensions and also going to move in
now move end these guys a little bit so that you know it's basically pinching it
and maybe maybe this guy looks in this case maybe this guy has a little bit not
its pinched and doing this sort of an adversary places just adds a little bit
of that you know and normal feel that same with this
make the service is this sort of billowing kind of vibe so now that I
look here it's going to just paint itself and then to move so now I've done
just a deforming but there's actually controls as well to move it around in
space in that is in the 3d mesh controls so I can actually you know moving left
and right on X and so forth and the reason you want to do that here in here
is first of all this is not a 3d layers so make this a
the edges and it just won't won't behave like you expect so you want actually
control the the layer here now there's a few limitations to this of course one is
for example there's no interaction with other three layers there's no shadows
you know there's a few things that are very sort of unfortunate limitations but
you know if you if you consider those annotations before you get started a new
design around them which is what I did alright so now once a tension is
actually as its pitching which is this key from here said key friends for
position and also for rotation and a review of those you said that when it
pinched pinching and now I can actually turn off these key friends so that now
we're basically looking at it from above right here see how pinching and see how
is actually going past camera and then we're going to do that is again by now
that I have these he framed I can just meet this week it's easy it's kinda
coming a camera and I'm gonna move it over to the left a little bit with X
and actually I should probably push it back so that we see the edge of it as
it's sort of going past camera and now basically out of the light so that's why
it's going all black so let's moves like it was basically crossing through the
light so I just move the light up and she said now we can continue moving this
guy hundred just a bit more than
and
alright so not free preview this year it's gonna go nicely close to
camera and we're gonna catch that little tail bit right lets its previous real
quick so keep in mind I haven't done any easing or anything on the keyframes
that'll give us an idea of what it feels like so far yes
area now we have dealing and
so what what I would do now is as it's being begin to be get pinched I'm gonna
add a lot more intense rippling in the way I want to control that is in the
display Samsung I line up at the point where this is happening and I do that by
increasing the contracts rights to that for the rebels are sort of higher and I
could have done that also by animating the displacement height displacement
high tier so you can actually kill birds with more than one technique but I'm
gonna do this year because I'm actually gonna also control the few things I'm
gonna control the speed of the evolutions does not keep from a contrast
and I'm going to throw in a couple of friends here so babe this point here I
wanna had it more contraste like that and I'm also going to keep him for
evolution and then to speed up the evolution right so that once he gets to
this point it's gonna start going faster and then I'm also going to stop the
opposite so that it actually
stops moving so it's kind of a picked up so it stops you know it sideways motion
as you can see here the ripples are more intense that might be too much for this
to deliver and then also don't forget we have to the resolution again
now so you can see here going you're going to see even more detail right
looks like
alright so this preview this now
we can actually smoothies distortion points by actually command clicking
looks like at the end here we lose the light against looks the slide around the
direction now the only thing we need to cover a lower this resolution again is
at the beginning when it comes in we don't see the back of it right just
black I think it would be cool to see a darkened version of it so I'm moving to
duplicate this layer in the duplicate inimical this sheet she won back and
turn off the Turks and just when I put a levels
just darken it by bringing in the white output level so it's just I get darker
version of the same thing so back in the main kaam in reform go to backside
controls select the I have to add it back
same as a good just turn it off and now I should be able to selected there she
went back to let's try adding another light and will turn intensity
I have come to the back so now again said about and now going to lower the
intensity and so now when it comes to that now we can actually see the back
it's kind of cool and when it goes out all rights of course and now we're
almost done so I covered the backside rippling
in then to now I'll just have the logo turn on below you can see how that
shaded because that's actually be affected by the three lights as well so
so that see what's happening is that actually still covered by the the sheet
so that means that I have to have kept going here minus nine hundred some
reason the sliders really sensitive in this plugin so
I just put that there
minus
so now I'm actually do double clicking on this key frames I see the
result here fifty years ago we can also have a girl left
marrakech the edge
of everything that's that's what that's what you know it's a nice detail to
catch that tail ok so now we can turn the lights back on and we should be able
to see the aid cuts logo and then went to do is push into it a little bit scale
it down so we give a little bit
bees knees so the camera comes to a stop here and then it kind of goes although
it looks like here we can actually push this down but alright let's preview this
correction lets up the mess subdivisions to what was it like
don't forget so
now I turn the floor back on so at this point is fully covered and when I
actually just trim the floor in the eighties legacy just can't turns on at
this point it's now you don't see anyone would come in and let's go I'm preview
this again
subdivisions
and preview
this and there you go now it's so just played basically doing easy easy
keyframes now this transition is much smoother alright so now just a few
little tweaking things just to sort of unified first of all see how this just
jagged edge there's a setting for the amount of anti-aliasing which is set to
None know you can go from low to high that even the low setting seems to work
pretty well that just got rather doug is right there and then there's image
filtering assuming helps filter out this surface texture but I can't really tell
the difference here and then the last thing which are these are these very
very optional steps there's no built-in motion blur depth of field to this
plugin so what I do is I use to really awesome plugins that I use and so many
jobs one is revision affects real smart motion blur and the other one is fresh
left lens care both of them have built-in equivalent the equivalent for
real smart real smart motion blur is force motion blur SEC force muslims so
let's go ahead and show you how I apply those precum this whole thing and I'm
gonna call this setup I guess
so I'm gonna apply now it's actually almost always better to
render this
as a fact not go ahead and pre-rendered this in then come back okay we're back
so as you can see this render took five minutes and
seconds at best settings
with multi-process processing turned on this is a Mac Pro with a bunch of RAM so
it went pretty fast one thing to note is really really improve the
multiprocessing in
this is yet read the latest
point to which I highly
recommend everybody upgrades if they have cs
scripts from crashing on Mac which they never read the crash number cause any
harm but it was kind of annoying that every time he quit it said that after
effects unexpectedly quit so they've totally fix that so if you use any
scripts like my background and definitely upgrade to
alright so ok
so I'm gonna bring in the rendered competence it as a proxy for income site
for the setup comp the reason I do that is because this way I don't lose my live
comp in here but you can see now it actually when they move it actually uses
the rendered file but if I had any time I want to see the real thing I just
horrendous but enough and then as you can see it states rendering frame which
takes a lot longer so using proxies is a really great way of being on the
workflow Anthony proxy but I'm surprised most surprising how many people don't
know about him and there's one other thing I forgot to mention before we go
into the last steps in this and also see if I go into this competition proxy
enabled so I can just turn off if you go to one of the things that I actually
turned up the specular highlights so it almost looks like this is like metallic
you know like almost like
very reflective soaker something you do that by going to the plugin and then in
the look and let the mesh quality at thirty that's why I find it so fast but
anyway it looks pretty good for now if you got a surface controls you turn up
the specular just a 3d program it discusses my specular so it actually
looks more more reflective especially when you're going into the really Creek
lease parts here see how it looks more reflective even there's not really
reflective but by being much shinier it just like I said has sort of silky silky
bad actually pretty good at fifty
but you can also lower you know play with
these controls to play with different looks alright so back to the main comp
so I'm gonna turn on the proxy right so even though what proxy is a pre cum so I
can apply it
plugin system to this comp in it will actually work so real smart motion blur
this is really easy to use you just about putting in automatically
calculates motion blur the built in one is called force motion blur and notice
the difference is a bit plugin real slow motion blur is actually
bit plugin
which is very handy as you can see here and basically does is really nice
automatic job of motion blurring lair so when it's pulling away
specially freshly here and the edges you know it really does a good job sometimes
you get a little artifact like this you can actually there is a provision that
actually allows you to draw mask so that you don't get this problem but in this
case I don't really care because it
when they move so fast it happens in this movie and move so fast that even
though there are two factors there you don't you don't notice it was moving so
fast but this is really nice about this and then the other plug in and turn a
softer now as I wanted to add some depth of field so what I'm gonna do is use
fresh left lens care so I'm actually pretty left out of focus the field lines
carry the name of the package above this plugin is coming so that the field works
with a what's called a double layer sometimes called the buffer or that pass
and obviously this was not created a 3d program so what we gonna do you gonna
take our own depth later and that's simply by driving a solid with a ramp
and essentially where it's where it's black it's going to be more blurred then
where it's white so at the beginning I wanted to be blurred sort of out here
but not here so if I actually over later
and basically comes out of focus we can actually a little bit so he from both of
these things so I comes in I can move this out so that the leading edges and
focus keep coming and then
probably was goin focus as it's just coming in this is the focus line you
probably want to take this out as well say feels more natural and then once its
here we want to be totally where we can actually leave see how here is a little
bit of a little over dramatic action there and then when it starts pulling
away so we'll just move it move it that actually this is out of focus up here so
basically and this will be a quick exchange rate so I probably want to do
this right as it's going up there so that'll be brilliant focus and then
and then technically I mean you probably would have put it on two separate layers
we're doing this so quickly and then I'm gonna do to me that the blur to be out
at this point to go about their rights another dub animated the map the way I
wanted let's bring your pasady bucket to a hundred and when I actually need to do
spree compass because we're gonna call it and I'm gonna move the attributes
because we want to move the what we just did with a plugin know we can turn it
off now we can select it isn't that past year we've got the beginning and turn up
the radius of the blur radius you can see military up quite a bit you can see
now how exactly how we do our past it gets work blurred there but not here as
it comes along that that sort of that animates off like we did here and then
when it starts going away see how this goes out of focus but the station focus
and then of course we're really excited and we're gonna bring the way down but
we're gonna do is here when it goes away at this point I want to be a zero-sum
the key from here but I hear here wanted to see me like
min actually that's a
pretty good about
probably gonna they're so let's go ahead and preview
that
notice how adding that it's just really nice just adds a little bit of cinematic
vibe to it and see how it goes away it so fast you don't even notice but a
little trickery that you're doing but if you look closely at does go to focus
here and they just
I just makes it feel like it's working but the way that build an equivalent to
that the field is called lens blur blur I noticed this
debt and the field is
bit that the field
but added that landlords the same way someone go ahead
and select the depth map layer depth and I think length works inverted so this is
what sort of focus she just enjoyed it so that the back of focus but same
result I i believe that the faster and it it's been around longer than a month
or so I just got used to using that to feel that I also like the fact that I
work in
bit a lot so you how you can get equally nice results with the
built-in lens wear so what does plugins I really optional steps
see nice feel they're alright let's go back to that and then also we're going
to turn on the motion blur and we're gonna change the order so that the field
happens first and then we'll calculate the motion blur on top of that so that
ok and take a look and they have their finished animation and this is what the
this is with the subdivision said 230 just because I i want you to see room
for quality I'm gonna pause again and she rendered with the high resolution so
you can take a look
ok slow at two hundred and fifty subdivisions the rendered took nine
minutes
seconds about twice as long which is not bad considering that we
went from
to
so that's not too bad it has now changed this the proxy to the
new movie oops no net change the proxy proxy to the one with the one and let's
go back to the main kaun so now you can see the better higher resolution version
anime quickly render this ok so here is the render with all the motion blur and
all the goodies all rights I hope you guys enjoyed this tutorial and learned a
few new things I got a few new tricks up your aftereffects sleep and see you guys
next time
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